Stories by @underworld_stories
401 stories

Swordsmoke: Agency
Four months after Shane’s death, Marc runs Ghost with government support. Bo, Strider, and Ellie thrive, while Norman is in behavioral correction. Jack has vanished. Marc hunts Sgt. Rain, the rogue Agent. He sends Bo and Norman on a mission—Norman’s test. Meanwhile, Jack infiltrates a group of former Mercenary soldiers. In a projector-lit room, a masked man named Ren pitches a new agency to rival Marc’s. Jack splits, sneaking into a surveillance room, where Andrea Cynth confronts him. She takes him to Eugene Shepard, Ren’s second. They escort Jack to Ren’s office, where Ren reveals he knows Jack’s past with Marc—and Grace. Jack blames Marc for Grace’s death and agrees to help Ren. Meanwhile, Bo and Norman are attacked by Ren’s men. They defeat them, trace a tracker to Ren’s manor, and call Marc. Jack meets again with Ren, but shots ring out—Bo, Norman, and Marc breach the manor. Andrea is killed, and Ren is warned: Ghost won’t tolerate competition. They retreat. Jack rushes to Andrea’s body and snaps. He steals Ren’s car and chases Bo. On a bridge, Bo falls and hangs off the edge, begging for help. Jack aims... and fires. Norman, still trapped in the car, hears the shot. Marc, racing back, is suddenly stopped. Standing in the road: Sgt. Rain.

Underworld Productions Street Fighter Official Cast
Here's the official cast for my upcoming Street Fighter project!

The Flash: Split Speed ♊
Barry Allen, with Ted Kord and Ryan Choi, helps launch a mentorship program for young meta-humans. But when a violent surge of blue lightning erupts downtown, Barry races to the scene, finding Officers Eddie Thawne and Ralph Dibny facing a large storm. As Barry speeds into it, he's hurled into the Speed Force, vanishing. Meanwhile, Wally West trains two new recruits: 16-year-old Jessica Quick, a speedster born from a chemical storm, and 17-year-old Ronnie Raymond, fused with Dr. Martin Stein as Firestorm. They hear of Barry’s disappearance and rushes to investigate. Eddie recalls nothing—just blue lightning. Trapped in the vast emptiness of the Speed Force, Barry meets a mysterious figure: Savitar. He claims to be the Future Flash—an echo of the Barry who once tried to save his mother, then stopped himself. That discarded version of Barry was abandoned, forced to evolve. Now he’s returned. Barry awakens in a cell. Outside, Savitar impersonates him, creating chaos. As Ted, Ryan, Eddie, Jessie, Wally, Ralph, and Ronnie confront him, he warns their world is broken—and he's building a new one. Jessie and Wally attempt to disrupt the storm. In his cell, Barry phases through, racing to help. He finds Wally running at breakneck speed inside the storm. Savitar begins to unravel, destabilized by the paradox. Barry can't match Wally’s speed. He watches as Wally and Savitar vanish in the lightning. The storm fades. Barry falls to his knees, his friend gone, sacrificed to save the world.

Blade
Years after his last hunt, Blade follows whispers of an ancient evil stirring in Transylvania. The legend is impossible to ignore—Dracula may have returned. Posing as a private investigator, Blade steps into a fog-soaked town forgotten by time, where corpses vanish from graves and the villagers fear the shadows. The trail leads him to the towering, decrepit Castle Dracula, said to have once belonged to Vlad the Impaler himself. With local cryptid expert Jack Russell as his reluctant guide, Blade begins unraveling the mystery. But inside the castle’s bloodstained halls, they find something unexpected—Dracula, barely alive, chained and weakened. He isn’t the threat. His daughter is. Lilith, born of darkness and ambition, has stolen Dracula’s essence to resurrect Vlad the Impaler—the first vampire. As she prepares the ritual in the town square, Blade rushes to stop her. He urges Jack to flee, but the man lets out a howl—and transforms into a hulking werewolf. Together, Blade and Jack battle Lilith under a blood-red moon. With her spellbook in hand, Blade banishes her to the Nether Realm of the Mind. Dracula, now restored, warns them: Vlad's spirit stirs. Before vanishing into mist, Blade hands Jack a card. “Midnight Suns. You want in? We’ll need monsters like you.”

Underworld Productions Return Announcement
After a 24 day hiatus I can say I will be making stories the way I did before the hiatus once again. Although there isn't currently a set release schedule and I will start releasing stories in any order. I am now prioritizing quality stories over quantity and will not be releasing a new, lets say Marvel story just because it's next up on the release schedule. What I feel is finished and ready will be released when it is finished and ready. I was trying to hold myself to a certain standard, which got me burnt out and I quit for a while and focused more on originals. With the end of the IronFall Saga and the end of the current Swordsmoke Arc, I'd like to get back to DC, Marvel, and a new franchise I'm introducing in my official Underworld Productions Gaming Cinematic Universe, which has started with the Legend of Zelda. As for second film in that universe, I don't know yet. I'm carefully choosing which franchise to adapt next, and if I need to make a sequel to Zelda before that. I just want to be confident in the next one so it might take time to get this new universe just right. Thank you for reading.

The Legend of Zelda
Link is a quiet, stoic knight in the Hyrule Guard, sworn to protect Princess Zelda and the Royal Family. Life is simple—until a cryptic warning arrives from the Gorons of Death Mountain: The Hero of Time must rise again, or Hyrule will fall. Zelda, troubled by this omen, searches legend and lore, learning of an ancient knight who once defeated Lord Ganon, the dark sorcerer who once threatened the very flow of time itself. To find the Hero reborn, Zelda holds a contest—only the true Hero of Time can pull the Master Sword from its stone. To everyone’s shock, it’s Link. With the sword in hand, Link reluctantly accepts his destiny and sets off on a dangerous journey across Hyrule. From the fire-scorched cliffs of Death Mountain to the waterlogged mysteries of Zora’s Domain, he must collect the Medallions needed to prevent Ganon’s return—led now by his descendant, Ganondorf, king of the Gerudos. In a climactic duel, Link faces Ganondorf, aided by Zelda and her guardian, Impa. With courage and wisdom united, they defeat him—just in time to delay Lord Ganon’s awakening. In the aftermath, Link bids farewell to Zelda and Impa. As the Hero of Time, he journeys to a distant, forgotten kingdom—the site where the last Hero once fell. In the final scene, Ganon’s ancient shrine trembles. A voice whispers through the wind: “Go now, Navi... find the Hero of Time... he must know the Dark Lord returns.”

Swordsmoke: The Rise
Marc, Bo, Ellie, Norman, and Strider prepare for the final fight. Marc is ready to end Mercenary—and Shane Jarvis—once and for all. Norman isn’t sure where he stands. The Hunters are gone, Mercenary doesn't want him, and trust is thin. Bo, shattered by Sasha’s death, stays quiet but focused. Strider keeps pushing buttons, irritating Bo and raising Marc’s suspicions. Ellie, grieving her best friend, Sasha, keeps her eyes on the mission. Jack hasn’t answered any of Marc’s calls, and Marc wonders if he’ll have enough to win. Still, they press on. The bunker’s location is confirmed. It’s time. Their attack takes Mercenary by surprise. Alarms blare. Shane orders his guards to stand down. He wants to face Marc himself. As Marc storms closer, Shane greets him calmly. “Only one of us leaves,” he says. Marc raises his gun—but Gunn appears and slams him down. Bo and Ellie rush in, knocking Gunn back. Bo turns to Shane. “Your men are gone.” Shane laughs. “You think this ends with me? Mercenary has more.” Bo doesn’t wait. He shoots Shane in the head. Marc gets up and finishes Gunn. It's over. They return to an old outpost—now their new base. Bo asks Marc, “Is it really done?” Marc looks out over the desert. “Maybe not forever. But for now… Ghost is alive.” They'll carry the legacy of the fallen—and fight on.

IronFall: Timelines
The Gatekeeper, corrupted by the last of Lynn’s psychic energy, opens a rift in time—desperate to preserve what remains of her. As timelines blur, Ken and Lara are pulled across fractured realities, fighting to stop a collapse that threatens existence itself. Jones Lilac, the Gatekeeper's creator and E-Tech’s former lead mechanic, emerges with a plan: revive Lynn fully through time distortion. Obsessed, he believes her power was never meant to fade. Ken and Lara are forced to split—Lara trapped inside the Gatekeeper labyrinth, while Ken confronts echoes of his past, including a younger San before he joined E-Tech. Ken and San share a heartfelt goodbye, Ken knows he must let his brother go to save time itself. Meanwhile, Lara overcomes the maze’s illusions and reunites with Ken at the rift’s edge. Together, they confront Jones. As Ken prepares to battle the Gatekeeper, Jones betrays them. Lara kills him—but in doing so, they lose the only way to close the rift. Ken realizes the only path is through the Gatekeeper itself—through Lynn. In a final sacrifice, Ken lets the Gatekeeper kill him, reaching the last memory of Lynn buried within. Touched, the Gatekeeper absorbs the rift—and everything fades to white. Lara awakens in a peaceful world. No tech, no chaos. In a quiet village, she finds Ken and San, now simple tavern workers, unaware of who she is. Lynn never existed. Lara, holding back tears, asks to stay. Ken smiles. “Of course. You’re welcome here.”

Swordsmoke: The Fall
Marc, Bo, Strider, Sasha, Ellie, Norman, Grace, Bao, Link, and Tommy awaken in a warehouse. Gunn drags a frail Jack across the floor. Behind him, Sgt. Rain—cold and silent—aims a gun at them all. Then Shane Jarvis enters, smiling. “No more games,” he says. Norman begs to rejoin Mercenary. Shane answers with a strike across his eye, leaving a bloody gash. “Eleven of you now,” Shane says. “Only six walk out.” Marc pleads to be the one to die, to spare the others. Rain silences him with a rag shoved in his mouth. Shane eyes Link. “He hit Gunn. He’s first.” A shot rings out—Link falls. Strider struggles against his restraints, but Rain slams him down. Tommy is next. Thrown to the ground, he doesn’t even scream as Shane shoots him. Two gone. Ghost Squad nearly wiped out—only Marc and Strider remain. Bo begs Shane to stop. Instead, Shane slices Bao’s throat. Marc thrashes in silence, watching Bao bleed out. Shane considers Ellie, then pivots, stabbing Grace in the chest. Jack howls in horror. Gunn slams him down. Bo whispers to be the last. Shane smirks. “You don’t get that choice.” He shoots Sasha in the head. Shane, Gunn, and Rain leave. “Mercenary prevails,” Shane says. Bo removes Marc’s gag. They kneel among the bodies. Marc stands. “It ends tomorrow.” Bo asks if he really thinks he can win. Marc stares forward. “There’s no war without loss.” Strider moves to comfort Jack. Jack shoves him off. Strider chuckles bitterly. Bo warns him to show respect. Strider brushes past.

IronFall: Dominion
Ken and Lara awaken in a distorted, mirror-like world—eerily familiar, yet wrong. It’s not real. It’s a simulation layer, a synthetic reality built from the fragments of Lynn’s psychic energy. There, they find San, alive, powerful… and changed. No longer the brother Ken knew, San has merged with Overlord Prime, E-Tech’s last surviving data-mind. Calling himself a savior, San plans to overwrite reality with a perfect digital utopia—free of pain, free of choice. Ken and Lara search for the exit code buried deep in the simulation. As they fight digital constructs and fading memories, Ken confronts San one final time. A brutal battle shatters the world around them. Ken begs his brother to return, but San—consumed by power—refuses. Left with no choice, Ken activates the secret override. It rips through the simulation, destroying Overlord’s code and severing the A.I. from San’s mind. The world collapses. Ken and Lara barely escape, awakening in the real world—gasping, alive. There, they meet Kyler Kratz, Austin Black’s former lieutenant. He reveals the simulation’s collapse has finally shut down the last E-Tech servers. But there’s one last threat. Lynn isn’t entirely gone. Her remaining power now lives in the Gatekeeper, the machine she once controlled. Corrupted and unstable, it threatens to tear reality apart. One final battle awaits.

Swordsmoke: Warfront
The team regroups at the farmhouse—Marc, Bo, Sasha, Ellie, Norman, Bao, Strider, Diego, Link, and Tommy—worn but alive. Marc lays it out: no more running. It's time to kill Shane Jarvis, end Mercenary, and bring Jack home. He takes Bo, Sasha, Diego, Link, and Bao toward the submarine, leaving Strider, Tommy, and Norman behind to guard Grace. During watch, Strider sees Grace stir from her coma. They feed and patch her up. She whispers something urgent—there are more civilians trapped in their old base. Strider thanks her, nods to Tommy, and they gear up to head there. Meanwhile, Marc’s team infiltrates the Mercenary sub. Agent Gunn is waiting. “Jack’s not here,” he smirks. Link lunges, but Gunn throws him back. Marc raises his gun but lowers it—pointless. Diego, lost in hallucinations, walks forward and stabs Gunn. Gunn doesn’t flinch—he drags the knife through his own gut and into Diego’s chest. Diego drops. The team is surrounded. Back at the farmhouse, the Agent returns with forces. Norman tries to defend Grace, but when overwhelmed, he offers a deal: let him rejoin Mercenary and revive the Hunters. The Agent knocks him out and takes both Norman and Grace. At the old base, Strider and Tommy find nothing… except Shane Jarvis waiting. “Your friends are chasing ghosts,” he says. Before they can react—bags over their heads. War has come. And Mercenary is always a step ahead.

IronFall: Black Dawn
The world is unraveling. Austin Black returns—faster, stronger, reborn through cybernetics—and leads a new faction of Metal Men: The Ascended. Their mission is no longer conquest, but evolution. Using a revived Overlord core, they spread a techno-plague that fuses man and machine, infecting cities and turning people into programmable husks. Lynn, now the last psychic barrier between humanity and total assimilation, discovers the Metal Men are connected through a psychic network. To stop them, she must enter it—risking her identity and her life. As Lynn dives deeper into the network, Ken, San, and Lara lead the resistance’s last stand. Ken faces Austin in a brutal, final duel as Austin reveals he believes Lynn wants the new world—free of pain, free of choice. San sacrifices himself to save Ken in the last second, giving Ken the upper hand to defeat Austin once and for all. Meanwhile, Lynn discovers a hidden presence inside the network: Julian Dryfuss, her father’s preserved consciousness. With his help, she rewrites the code, purging Overlord’s influence and severing the Metal Men. But in doing so, Lynn burns out her powers—and her life. As peace returns and the world breathes again, Ken mourns Lynn’s loss. Lara kneels beside San’s fallen body. His eyes open. Glowing red. Lynn’s power still lives. Cut to black.

Swordsmoke: Ghost
Marc, Bo, and Strider sneak into the rebel base—now a Mercenary stronghold. Inside, they find Grace, bruised and bloodied. They carry her out, but come under fire. Marc shields her—but one bullet hits her spine. She blacks out. They escape and return to the farmhouse. Sasha, Ellie, and Norman wait. Grace is in a coma. Bao is missing—maybe dead. Jack's still taken. Marc and Strider lock eyes. It’s time. They leave to find old friends—Ghost Squad. First stop: Bank City Prison. Inside, they locate Tommy Richards—Ghost’s explosive expert. He’s still sharp. They fight through guards, fireballs flying, and escape. Next: Ares City outskirts. A small camp. Diego Marks—Ghost’s weapons tech. His caretaker warns he’s not stable—haunted by hallucinations, PTSD. But Diego agrees to fight. For Ghost. Final stop: the USS Prescott. Link Prescott, Ghost’s vehicle expert, owns it now—retired, married, resistant. But his wife convinces him. He’s in. Meanwhile, back at the farmhouse—trouble. Bo, Ellie, Sasha, and Norman are ambushed. A masked man with metal arms breaks down the door. “I’m here for Marc,” he says. “He’s not here,” Bo replies. The man lunges. Norman tackles him back. Bo shoots him—it does nothing. “I’m the Agent,” he says. “And I’ll find Marc, even if I kill all but one.” Suddenly, his chest ices over. Behind him—Bao. He’s alive. Bao and the Agent brawl. The Agent retreats, but not before warning: “Mercenary is watching.”

IronFall: Part Two
In a fractured world rebuilding from the fall of the Overlord, refugees huddle in camps, protected by what’s left of the resistance. Lynn, now a symbol of change, begins suffering from violent psychic visions—fragments of the A.I.’s final directive still buried in her mind. Ken, San, and Lara investigate the source, leading them to a hidden bunker controlled by the Metal Men—humans enhanced by tech, still fanatically loyal to Eren Manc. They believe Lynn is the evolved heir to the Overlord’s vision, destined to complete his mission. As the group infiltrates the stronghold, Lynn is captured and nearly swayed by the leader, Austin Black, who offers her purpose, control, and peace through dominance. The team fractures as San questions whether Lynn can truly resist. Lara insists on trusting her. In a climactic battle, Ken faces Austin amidst a collapsing power core. Lynn’s powers spiral out of control, threatening to unravel reality itself. Ken defeats Austin and reaches Lynn, grounding her with his voice and memories—just in time. They return to the surface, shaken but united. As they walk toward the rising sun, Lara warns: “The Metal Men weren’t the end.” Ken nods. Lynn looks to the horizon. “They want me,” she says. Fade to black.

Swordsmoke: The Chosen
Marc meets with Strider, an old Ghost Squad brother. They served together in the military—tight bond, hard history. Marc’s ready to rebuild Ghost. Strider’s in. Bo calls—possible lead. A submarine off the coast. Could be Mercenary’s real base. Marc returns, introduces Strider to the team. Bo eyes him warily but nods. For now, he’s in. Bo, Bao, and Jack show Marc recon photos. The sub is heavily guarded. They’ll need a keycard—only one place to find it: the same outpost where Brutas died. Before they leave, Sasha pulls Bo aside. “Be careful,” she says—and kisses him. Marc, Strider, Bo, Bao, and Jack hit the outpost. A brutal firefight erupts. Marc grabs the keycard. Bao raises an icewall to protect them—but a bullet strikes him. He falls, hard. They can’t turn back. They escape with the card, steal a Mercenary watercraft, and board the submarine. Inside: wave after wave of guards. They reach the control room. Waiting for them: Agent Gunn. And someone else. Shane Jarvis. The Chosen. The true leader of Mercenary. “This… was my invitation,” Shane says. “You came right in.” Jack lunges, but Shane catches him, slams him down. Gunn stuns him. “You’re tough,” Shane smirks. “But not enough.” He throws Jack in a cell. “He stays.” Marc, Bo, and Strider flee and call Sasha. She answers, shaken. “The base is gone,” she says. “Mercenary took it.” She, Ellie, and Norman are hiding in an old farmhouse. But Grace is still trapped at the rebel base.

Underworld Productions Originals
I left a comment on my recent Apokalips Saga recap and I decided to clear it up. While I'm taking a hiatus from the superhero stories I will continue to post. Although I will only be posting Underworld Originals until July 1st. I've gotten burnt out with the superheroes but will continue after I've taken a necessary break. Swordsmoke and IronFall will continue as well as some other originals I have planned.

Underworld Productions DC Cinematic Universe: The Apokalips Saga
Starting with Batman: Heart of Ice and ending with Superman: A Better Tomorrow, it's been an amazing journey. 3 Batman films, 2 Superman films, 2 Wonder Woman films, 4 Flash films, 2 Shazam films, 2 Aquaman films, and 4 Justice League films. Filled to the brim with characters you love from DC's greatest age of comic book storytelling. I'm glad to see my idea come to fruition. As much as I love my Marvel Cinematic Universe, the DC universe has always been a personal favorite. I'm happy to share that the Cosmic Saga is underway and there's a lot more to tell with this universe so stay tuned for Truth, Justice, and a Better Tomorrow.

Superman: A Better Tomorrow 💎
Clark Kent works at the Daily Planet, nervously trying to ask out Lois Lane—until chaos erupts on Main Street. He dashes outside, changes in a phone booth, and emerges as Superman. He finds a LexCorp android—Metallo—who attacks him. Superman quickly realizes Metallo has a Kryptonite core. Overpowered, Superman retreats, but his powers fail midair and he crashes outside a comic book shop. Inside, he's patched up by Jimmy Olsen, an intern at the Daily Planet working here part time. Jimmy hides him for three days as Clark heals. When Jimmy sees news that Clark Kent is missing, he confronts Superman—who admits the truth. Hurt by the lies, Jimmy walks out. Metallo finds them. He kidnaps Jimmy and returns to LexCorp Tower. Superman arrives, enduring the Kryptonite to save Jimmy. In battle, Superman sees pain in Metallo’s eyes—a man, not a machine. Refusing to fight back, Superman lets Metallo tear into him. Metallo stops, overwhelmed, and rips out his Kryptonite core. Superman catches him, realizing it was keeping him alive. Metallo dies in his arms, saying he only wanted to be a hero. Superman confronts Lex, but it’s too late—While Superman was missing, he won the election. Lex is now Mayor. At Metallo’s grave, Superman stands alone until Jimmy appears. They reconcile. Superman says, “Maybe he would’ve liked the idea of a better tomorrow… I’ll give him that.”

The Official Underworld Productions DC Cinematic Universe Phase 4 Slate
With Superman 2 on the horizon being the last film of the Apokalips Saga, I'd like to celebrate making it to the end with 1: Revealing the official title for Superman 2. Superman: A Better Tomorrow will push Clark Kent the Man of Steel to his limits as he has to face off against Luthor's latest attempt at ending the legacy of the Superman. With Metallo as the major antagonist we'll see him have to face his past, present, and future, and understand more now than ever, what makes a better tomorrow. And now to officially celebrate, I'd like to give you all a look at Phase 4 of the Official Underworld Productions DC Cinematic Universe.

Justice League 4 🌙
The sky over Metropolis turns red—Apokalips looms above. Batman, Wonder Woman, Flash, Aquaman, and 2010 Superman watch in horror. Batman says they need everyone. The full League assembles: Captain Marvel, Green Arrow, Black Canary, Blue Beetle, The Atom, Zatanna, Constantine, and Martian Manhunter. Using a ship built by Batman, they launch for Apokalips. Inside Darkseid’s tower, Batman, Superman, Wonder Woman, and Martian Manhunter confront Darkseid while the others battle Parademons. Lex Luthor stands before Darkseid, pleading for power. Without a word, Darkseid kills him. As chaos erupts, Batman sneaks into the Motherbox Vault where the Anti-Life Equation resides. Desaad spots him and alerts Darkseid, who rushes to stop him. Superman and Wonder Woman arrive just as Batman grabs a Motherbox. He smiles, “For truth, justice, and a better tomorrow,” and shatters it, sacrificing himself. The shockwave destroys the Equation. Superman rams Darkseid into the collapsing vault, frying him. The League escapes with Batman’s body—except Superman. He holds off Darkseid long enough for them to flee. But Barry Allen can’t let it end. Tapping into all his speed, he runs through time itself. Barry arrives at Superman’s death by Doomsday and alters it. Everything goes white. He wakes in the Hall of Justice. Batman and Superman are alive—no one remembers. Lex is alive too. Barry smiles. A better tomorrow.