Stories by @miguelrodriguez
10 stories

Minecraft: Dominion
A world fractured by political division stands on the brink of collapse. Kingdoms wage endless war, famine consumes the land, and death follows wherever hope once remained. As civilization begins to crumble, a mysterious empire emerges from the shadows, promising what no ruler ever could; Salvation. Their offer is simple. Enter the Dominion Tournament. Every village may send a single champion to fight for its future. The victor will earn their homeland a year's worth of protection, unimaginable wealth, and peace and prosperity under the empire’s rule. For countless desperate communities, the tournament is no longer a choice, it’s their last chance to survive.

SCP
Deep within a classified research facility operated by a covert global organization, an anomaly known only as SCP-096 is contained in total isolation. Humanoid in shape, pale and emaciated, the entity is completely passive—so long as no human ever sees its face. That rule is broken during a routine satellite reconnaissance mission in the Arctic Circle, when a civilian hiker unknowingly captures SCP-096’s face in a long-range photograph. Within minutes, alarms ignite across the facility. SCP-096 begins to scream. What follows is not chaos—but inevitability. Once its face is viewed, SCP-096 enters a state of extreme psychological distress before relentlessly hunting the viewer, no matter the distance, terrain, or defenses between them. Walls, vehicles, and human resistance mean nothing. The entity does not stop. It does not slow. And it does not fail. As a rapid-response containment team races to intercept SCP-096 before it reaches its target, they begin to uncover disturbing truths: SCP-096 is not acting out of rage, but terror—driven by a compulsion it cannot control. Each breach leaves behind unrecognizable carnage, forcing the team to question whether containment is even possible… or ethical. The mission escalates when a catastrophic containment error exposes multiple personnel to SCP-096’s face via corrupted body-cam footage. With several victims now marked, the organization must make an impossible decision: sacrifice innocent lives to preserve secrecy, or attempt an untested procedure that could permanently alter—or destroy—the entity. As SCP-096 tears through military strongholds and urban infrastructure with horrifying precision, the film shifts from survival horror to existential dread. The closer the creature comes to its final target, the clearer it becomes that SCP-096 is not a monster to be killed—but a tragedy to be understood. The final act traps survivors in a sealed underground facility as SCP-096 breaches containment one last time. In a desperate bid to end the cycle, a scientist willingly exposes herself to SCP-096’s face, drawing it into a controlled environment where its nature—and origin—are finally revealed. The film ends not with victory, but silence. SCP-096 is recontained. The world remains unaware. And the rule still stands: Do not look at its face.

Silent Hill 4: The Room
Henry Townshend lives alone in Room 302 of a decaying apartment building. His life is quiet, uneventful—until the day he realizes he can no longer leave. The door is chained from the inside, the windows won’t open, and no one outside responds to his calls for help. At first, the room feels like a prison. Then it becomes something worse.

The Evil Within 2
Years after surviving the horrors of the STEM system, Sebastian Castellanos is a broken man. Wracked with guilt, addiction, and the belief that he failed everyone he tried to save, he lives in self-imposed exile—until he’s confronted with an impossible truth: his daughter Lily is alive. Lured back by the shadowy organization Mobius, Sebastian learns that Lily has been trapped inside a new iteration of STEM, a vast artificial town called Union, designed to be stable—but now collapsing from within. Unlike before, this nightmare isn’t fueled by pure madness alone. It is shaped by control, obsession, and grief.

The Evil Within
When veteran detective Sebastian Castellanos responds to a brutal mass murder at Beacon Mental Hospital, he expects another crime scene. Instead, he awakens inside a fractured reality stitched together from madness, trauma, and memory.

Sons of The Forest
A private military team is dispatched to a remote, uncharted island to locate a missing billionaire and his family. Their helicopter never makes it to the ground. When the smoke clears, only a handful of operatives survive the crash—scattered, wounded, and surrounded by dense wilderness that feels unnervingly alive. Radios are dead. Satellites can’t find them. And the forest is watching.

Silent Hill 3
Teenager Heather Mason lives a quiet, guarded life—until an ordinary shopping trip spirals into a waking nightmare. Sirens scream. Walls rot and bleed. And monstrous figures stalk her through a twisted version of reality only she seems able to see. As Heather struggles to survive the shifting worlds around her, she is drawn toward a horrifying truth: Silent Hill is calling her back—and it knows her.

Silent Hill 2
After receiving a letter from his wife—Mary, who died three years ago—James Sunderland travels to the abandoned town of Silent Hill, a place they once visited together. The town is empty. Choked with fog. Silent—except for the sound of James’s footsteps and the distant scrape of something metal dragging through the streets. The town does not attack James at random. It reflects him.

Silent Hill
After a late-night car crash on a deserted mountain road, Harry Mason awakens to find his adopted daughter Cheryl missing. The only clue to her whereabouts is the abandoned town looming nearby—Silent Hill, a place shrouded in fog, silence, and decay. As Harry searches the empty streets, reality begins to fracture. Sirens wail without warning. Buildings rot and bleed. Nightmares stalk the alleys. Each step forward pulls him deeper into a town shaped not by logic, but by memory, guilt, and unresolved pain.

The Forest
After a commercial flight crashes into a remote, uncharted peninsula, Eric LeBlanc awakens in the wreckage to find his young son Timmy gone—dragged into the forest by a blood-smeared figure in red. Stranded with nothing but survival instincts and a growing sense of dread, Eric scavenges, builds, and adapts as the island reveals its true nature: feral tribes, ritualistic violence, and something far older lurking beneath the soil. Nights grow longer. The forest watches. And the line between hunter and hunted begins to blur. As Eric descends into the island’s underground cave systems, he uncovers the remnants of a failed scientific experiment—a desperate attempt to defy death that transformed grief into obsession. At its center stands Dr. Mathew Cross, once a father like Eric, now a grotesque guardian bound to a machine that resurrects life at an unbearable cost.