Enemy Chatter
Sometimes, to show that the enemies aren't just mindless NPCs whose sole purpose is to provide a threat to the player, the developers may throw in some dialogue here and there if the enemies can speak the same language as the hero. This can either be the dialog equivalent of a random encounter, in which they mindlessly babble from a handful of pre-selected phrases (i.e. "Did you see anything?"), or entire scripted sequences with full-blown dialog between two or more enemies.
Also, this serves as an Anti-Frustration Feature, particulary in stealth and survival horror games and levels, as it allows a more immersive means of allowing the pla...read more