
Age: 68
male
Hans Florian Zimmer (born 12 September 1957) is a German film score composer and music producer. He has won two Oscars, four Grammys, and has been nominated for three Emmys and a Tony. Zimmer was also named on the list of Top 100 Living Geniuses, published by The Daily Telegraph in 2007. His works are notable for integrating electronic music sounds with traditional orchestral arrangements. Since the 1980s, Zimmer has composed music for over 150 films. He has won two Academy Awards for Best Original Score for The Lion King (1994) and for Dune (2021). His works include Gladiator, The Last Samurai, the Pirates of the Caribbean series, The Dark Knight trilogy, Inception, Man of Steel, Interstellar, Dunkirk, No Time to Die, and the Dune series. Zimmer spent the early part of his career in the United Kingdom before moving to the United States. He is the head of the film music division at DreamWorks Pictures and DreamWorks Animation studios and works with other composers through the company that he founded, Remote Control Productions, formerly known as Media Ventures. His studio in Santa Monica, California, has an extensive range of computer equipment and keyboards, allowing demo versions of film scores to be created quickly. Zimmer has collaborated on multiple projects with directors including Christopher Nolan, Ridley Scott, Ron Howard, Gore Verbinski, Michael Bay, Guy Ritchie, Denis Villeneuve, and Tony Scott. Description above from the Wikipedia article Hans Zimmer, licensed under CC-BY-SA, full list of contributors on Wikipedia.

Sonic Adventure 2[a] is a 2001 platform game developed by Sonic Team USA and published by Sega. The sequel to Sonic Adventure, it was the final Sonic the Hedgehog game for the Dreamcast after Sega discontinued the console. It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, multi-directional shooting for Tails and Eggman, and action-exploration for Knuckles and Rouge. Development began soon after the American release of Sonic Adventure in 1999 and lasted 18 months. The game was produced in commemoration of the Sonic series' tenth anniversary and was designed to be faster-paced and more action-oriented than the original. The development team also expanded upon the presence of the Chao creatures and other player characters. Its locations were influenced by American locations such as San Francisco and Yosemite National Park. Sega announced Sonic Adventure 2 in October 1999 and exhibited it at E3 2000. It was released on June 23, 2001. Sonic Adventure 2 received generally positive reviews for its gameplay variety, visuals, and audio, though some criticized its camera, voice acting, and plot. An enhanced port for the GameCube, Sonic Adventure 2 Battle, was released worldwide in 2002; this version features improved textures and multiplayer options. Sonic Adventure 2 was also released as a downloadable game for the PlayStation 3, Xbox 360, and Windows in late 2012.
